City of Dust
A downloadable game for Windows
OVERVIEW
This is an indie rage game heavily inspired by Super Meat Boy and Celeste.
This is being made for a college assignment, which is why it seems a little rushed/unfinished, and why this is labelled as a prototype.
This is also my first game ever, so keep that in mind when you try it.
This only works on Windows at the moment, but I plan to port it to Linux and Mac if I can.
Hope you enjoy, feel free to give me some feedback.
CREDITS:
I collaborated with my friend when creating the pixel art for this game, his Twitter/X account is linked here.
I composed the music myself, I'll set up a page for it soon.
KNOWN ISSUES:
Windows Defender may flag the executable, and specify it as from unknown publisher. I will fix this if I can in the next patch, as I forgot to include a publisher name to it in the build I uploaded.
I apologise if this causes any worries.
Status | Prototype |
Platforms | Windows |
Author | Samuel Moffat-Yeates |
Genre | Platformer |
Tags | 2D, Difficult, Game Boy, Indie, Pixel Art |
Comments
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Very good for a first game. Kept me entertained over lunch and the end of the day. Visuals and music / sfx are all really good, though that might not sound like praise if you saw my artistic abilities.
The wall jumps all slightly increasing in pitch feels good.
I've only noticed a few minor bugs:
Each level feels well laid out and feels like it logically progresses from the last level, I like the camera movement in level 2. Level 3 feels a little short in comparison to level 2 but then this is only a prototype.
It'd be good to have something at the end of a level, say on the billboard to show you your best time. I'm frantically smacking print screen to try and get a screenshot of my best time at the end of a level. (I claim the current WR for level 1)
Only other gripe (I was playing on Keyboard because I couldn't be bothered to find my controller) was needing to use the mouse to restart the level instead of using arrows/WASD and space/enter to hit restart, though given you have "Partial" controller support I imagine this would come for free as part of full controller support.
Very good for a first game and a prototype.